A self-coaching app for League of Legends · Windows

Coach yourself.
One habit at a time.

Clutch keeps the thing you're working on in front of you while you play, then shows you how it went, so the next game starts a little better.

See how it works

Free right now · Windows 10/11 · no sign-in

  1. 1Plan
  2. 2Play
  3. 3Review
  4. 4Carry forward
Clutch's live game view: your goal at the top, the current call, your lane against each enemy lane, objective timers and your own stats.

From Progress · becomes your next goal

The Next experiment card: plan a recall when holding 1,000+ gold, low confidence, five deaths in five games, with a Use as goal button.
The live view during a game: your goal on top, what is true right now, lanes and timers. Demo data, illustrative.

Free right now, no card, no ads

Reads League's local game data, read-only

Overlay is opt-in and never takes focus

Your goals and notes stay on your PC

The loop

Four steps, every game. That's the method.

Habits come from repetition, not from a long list of fixes. Clutch gives one thing your attention for a whole game, shows you how it went, and hands you the next one.

  1. Plan · Prepare

    Pick one thing to work on.

    One goal for this game, plus a lane plan, team plan or stat target if they help.

  2. Play · Reminders and overlay

    Get reminded while it matters.

    Your goal and the next objective come back during the game, as a sound or in the overlay.

  3. Review · After the game

    Look at what happened.

    Your timeline, your deaths and your death notes, with a self-score if you want one.

  4. Carry forward · Next game

    Take one lesson with you.

    “One thing for next game” waits on Play and in champ select. Each week, Progress proposes a next experiment.

Then the next game starts here, a little better.

1Plan

Decide what this game is for.

Before you queue, Play asks for one goal: the thing you're practising this game. Add a lane plan, a team plan or a stat to measure it by if they help. Nothing else is required.

The lesson you wrote after your last game is offered at the top, one click from becoming this game's goal. In champ select, your plan sits next to the picks as they lock in, with your record against your lane opponent when you have one.

  • Your goal this game
  • Lane plan
  • Team plan
  • Measure it
  • Use as my goal
Clutch's Play screen before a game: last game's takeaway with a Use as my goal button, the current goal with a lane plan and a stat target, reminders and death notes switched on, and recent matchups.
Prepare: the goal, the plan, and last game's lesson offered as the next goal. Demo data, illustrative.

2Play

Reminded at the moment it matters.

Most advice reaches you when you can't use it: in a video, or on a scoreboard afterwards. Clutch's reminders come from one scheduler while the game is still running. Your goal returns on an interval you choose, objective timers arrive ahead of the spawn, and if you want them, so do wave timing, a numbers advantage and the gold you're holding.

Reminders are off until you turn them on, and each kind has its own switch. They describe the situation; the decision stays yours.

  • Your goal
  • Dragon, grubs, Herald, Baron
  • Waves
  • Numbers advantage
  • Gold you're holding

Honest caveat: wave timing and early objective timers are estimates from the game clock, not detected events. Settings shows how each reminder has landed for you and suggests changes; nothing changes on its own.

The Clutch overlay over a darkened champion splash standing in for the game, with a minimap inset: a Dragon card at about 48 seconds with the goal and a Mid vs Zed lane bar, a Now card reading plus one up, and a Just now card reading won fight 2 to 1.
The overlay mid-game: next objective with your goal and lane, a short Now call, and a Just now card.

An overlay that stays out of the way.

Turn it on and short cards appear over Borderless League only when there's something to show: the next objective inside 90 seconds with your goal and a bar for how your lane compares, a short Now call, and a Just now card after a fight or an objective. Otherwise nothing sits over the game.

When you die, it shows your respawn timer, your goal, and how to leave a death note: typed, or spoken and transcribed on your PC. It never takes keyboard focus and never sends input to League. Ctrl+Alt+O switches to edit mode to move it.

The overlay while dead: respawn in 18 seconds with the goal, a death note prompt with its shortcuts, the next Dragon timer and the lane bar, and a Just now card reading lost fight 1 to 2.
While dead: respawn timer, your goal, and a death note prompt.

The overlay is built for Borderless windowed League, and how it behaves in real games is still being tested. These images are the real overlay cards with demo values, composited over an illustrative backdrop: Ahri's champion splash and the minimap from Riot's Data Dragon, darkened. They are not game captures.

3Review

Look honestly at what happened.

Every game opens to the evidence: CS, gold and your lane opponent over time, with your deaths and objectives marked. Select a death to see the gold you were holding, the three minutes that followed, and the note you left.

Event order does not establish a cause.

That caption sits under every death. Clutch shows what came next and leaves the why to you. It also lists the reminders it held back, with the reason.

Clutch's review of one game: match stats, a CS timeline with deaths and Dragon marked, and the second death selected showing 1,200 held gold, the next three minutes, and a saved death note.
A game in Review with a death selected. Demo data, illustrative.
How the plan went: the goal, the lane plan, a CS per minute target marked not met, and a 1 to 5 self-score with 3 selected.
How the plan went. The goal next to its result, and a 1–5 self-score if you want one. A missing score is never a failure.
One thing for next game: a text box reading check the next wave before joining a fight, shown on Play and in champ select before your next game.
One thing for next game. Write it once; it's waiting on Play and in champ select before you queue again.

4Carry forward

Each week ends with your next experiment.

Progress compares your last 7 days with the 28 before, inside one queue and role, using only your own games. It names what held up, what kept going wrong, and one small thing to try next. Use as goal, and next week's practice is set.

Clutch's Progress screen: the last seven days with games, results, goals, self-scores and notes, then a strength, a recurring risk of dying while holding 1,000+ gold, a next experiment with a Use as goal button, and the week's notes in the player's own words.

Progress after a week of demo games. Demo data, illustrative.

  1. Strength

    What held up.

    A stat that beat your own earlier median, with how many games showed it.

  2. Recurring risk

    What kept happening.

    A pattern with its count and its gaps, like dying while holding 1,000+ gold. It never says why a death happened.

  3. Next experiment

    One thing to try next week.

    Built from the risk. A suggestion to test, not a diagnosis. Use as goal sends it back to step 1.

Every card prints its sample and a low or moderate confidence label. Missing games stay missing. They are never counted as zero. Your own notes from the week appear as written; they are not analysed.

Boundaries

What Clutch won't do.

A free app that reads your game should say exactly what it doesn't touch. This is the list.

Where your data lives

Where each kind of data goes.

On your device only

Your goals, plans, death notes, self-scores and preferences. Replays and voice recordings. None of this is uploaded.

From Riot, through our service

Match summaries and timelines you import, taken from Riot's public match data. Clutch picks up your Riot ID from your first League game, or you can enter it in Settings. It is not verified.

Anonymous usage data

Clutch sends anonymous usage data tied to a random install id: which screens and features are used, plus a summary of each finished game (champions, roles, levels, KDA, CS, items) and when reminders fired. It contains no Riot ID, name or PUUID, no other players' names, and never opponent vision. Nothing is sent during a live game. Settings has a switch that turns it off and asks for the data to be erased.

Requirements

What you need.

Windows
10 or 11, 64-bit
League
running while you play
Sign-in
none; no account to create
Connection
required for match import and Riot lookups; there is no offline mode

Build status

Beta build

Version
—
Published
—
Size
—
SHA-256
—

The first beta build is being prepared. When it's ready, this page carries its version, date and checksum.

Questions

The ones people actually ask.

What does “coach yourself” mean here?

You decide what to practise; Clutch keeps it in front of you, gives you the evidence afterwards, and asks what you'll carry into the next game. It doesn't grade you against other players or tell you the right play. One goal at a time, repeated over a week, is the whole idea.

Is this allowed? Will it get me banned?

Clutch never reads the game's memory and never sends input to the League client. While a match is running it reads Riot's own local, read-only data — the same game client API — and it never automates anything in the game. There's no “Riot-approved” sticker on this page, because that isn't ours to claim; what we can tell you is precisely what the app does and doesn't touch.

Do I need to sign in or give you my Riot password?

No. There is no sign-in and no password field anywhere in the product, and Clutch never sees your Riot credentials. It sets itself up silently the first time it runs. Your Riot ID is picked up from your first League game, or you can enter it in Settings; it isn't verified.

What exactly gets uploaded?

Your goals, plans, notes, self-scores and preferences stay on your device. Replays and voice recordings stay on your device. Match summaries you import come from Riot's public match data through our service. Clutch also sends anonymous usage data under a random install id, including summaries of finished games and reminder timing, with no Riot ID, name or PUUID and no other players' names; you can switch that off in Settings. The privacy section above has the full split.

Does it change my game, my settings or my FPS?

It doesn't touch your graphics settings, doesn't inject input and doesn't need admin rights. The overlay is opt-in, never takes focus, and never sends input to League. We won't quote you an FPS number: performance in real games is still being measured, and an unmeasured number doesn't belong on this page.

Which games does it support?

League of Legends on Windows. More games are being explored, but nothing else is ready to promise.

Why is it free?

Because it's early. No card, no ads, no data sold. Treat it like an early build: expect rough edges and changes.

Can I take my data with me, or delete it?

Your goals, notes and preferences are stored on your device, so uninstalling Clutch and removing its data folder removes them. Progress can export your match stats; a full export of your notes and a one-click delete aren't built yet. The usage-data switch in Settings clears the queued data and asks for server-side erasure. We'd rather say that than promise a button that doesn't exist.

Pick one thing. Try it on your next game.

Set a goal, play, look at what happened, carry one lesson forward. Then do it again.

Free right now · Windows 10/11 · no sign-in